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test: 添加模型演示基准采集工具

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leiyun 2 недель назад
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0ea7476cfd
2 измененных файлов: 141 добавлений и 0 удалений
  1. +4
    -0
      .gitignore
  2. +137
    -0
      tools/dump-model-demo-baseline.mjs

+ 4
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.gitignore Просмотреть файл

@@ -10,3 +10,7 @@ artifacts/screenshots/*.png
# 内容制作用例的截图与生成的交付物(.ofd / 离线 HTML)
artifacts/content-guide-lifecycle/
artifacts/content-training-studio/
# 模型制作演示验收截图,以及 tools/dump-model-demo-baseline.mjs 的中间产物
# (真正入库的基准物落在 unreal_tran_web/scripts/fixtures/,那份要提交)
artifacts/inapp-model-demo/
artifacts/model-demo-baseline/

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tools/dump-model-demo-baseline.mjs Просмотреть файл

@@ -0,0 +1,137 @@
/**
* 采集原型 DEMO 的模型工程出厂基线,作为「正式环境要和 DEMO 一致」的唯一基准物。
*
* 产物落到 `unreal_tran_web/scripts/fixtures/bridge-erector-demo-baseline.json`,
* 由 `unreal_tran_web/scripts/emit-model-bridge-erector-seed.mjs` 读取生成数据库种子。
*
* 为什么必须从浏览器采集,不能从 profile 推导:
* 文档里 `model.objects`(187 个部件语义 + 114 条材质)与
* `environment.objects`(70 个环境对象布局)是 `captureModelObjects()` /
* `captureOutdoorScene()` 从活的 three.js 场景里采下来的,
* `equipmentModelProfiles.ts` 只有机构轨道,推不出这两块。
* 丢了它们,下游 `applyModelEditorOverrides` 就回放不出部件语义与 PBR 质感。
*
* 关键点:必须用全新 browser context。
* 原型启动流程是 loadModel -> restoreAutoSave()(读 dt-editor-project-v2),
* 有存档就恢复存档、没存档才走 createBaselineProject()。
* 带着上一次的 localStorage 打开,采到的是那份存档而不是出厂基线。
* 报告里的 `hadAutosaveBeforeDump` 必须是 false 才算有效采集。
*
* 前置:`unreal_tran_web` 的 dev server 或 preview 在 6180 上跑着,
* 且 `public/legacy-model-editor/` 已由 stage-legacy-model-editor.mjs 生成。
*
* 用法(在 ute2e 下):
* node tools/dump-model-demo-baseline.mjs
* node tools/dump-model-demo-baseline.mjs # 自定义地址用 TARGET 环境变量
*
* 只覆盖模型制作,不涉及场景制作。
*/
import { chromium } from '@playwright/test'
import { mkdirSync, writeFileSync } from 'node:fs'

const URL = process.env.TARGET || 'http://127.0.0.1:6180/legacy-model-editor/editor.html'
const OUT = 'artifacts/model-demo-baseline'
/** 基准物落在 Web 项目的 fixtures 下,由种子生成器读取。 */
const FIXTURE = '../unreal_tran_web/scripts/fixtures/bridge-erector-demo-baseline.json'
mkdirSync(OUT, { recursive: true })

const browser = await chromium.launch({
args: ['--enable-unsafe-swiftshader', '--use-gl=angle', '--use-angle=swiftshader'],
})
// 全新 context,天然没有 localStorage / IndexedDB 残留,拿到的是出厂基线工程
const context = await browser.newContext({ viewport: { width: 1920, height: 1080 } })
const page = await context.newPage()

const failures = []
page.on('requestfailed', (r) => failures.push(`${r.method()} ${r.url()} :: ${r.failure()?.errorText}`))
page.on('response', (r) => { if (r.status() >= 400) failures.push(`HTTP ${r.status()} ${r.url()}`) })

const report = {}
try {
await page.goto(URL, { waitUntil: 'domcontentloaded', timeout: 60000 })
await page.waitForSelector('.editor-shell', { timeout: 60000 })
await page.waitForSelector('#loading-overlay.hidden', { timeout: 180000 })
// 基准动作是在 loadModel 之后注入的,等一拍确保时间轴已就位
await page.waitForTimeout(1500)

const dump = await page.evaluate(() => {
const app = window.editorApp
if (!app) throw new Error('window.editorApp 不存在')
return {
project: app.serializeProject(),
runtime: {
activeDescriptorId: app.activeDescriptor?.id ?? null,
activeDescriptorName: app.activeDescriptor?.name ?? null,
timelineTrackCount: app.timeline?.tracks?.length ?? 0,
blueprintNodeCount: app.blueprint?.nodes?.length ?? 0,
blueprintEdgeCount: app.blueprint?.edges?.length ?? 0,
environmentMeta: { ...(app.outdoorSceneMeta ?? {}) },
modelTargetKeys: [...(app.modelTargets?.keys?.() ?? [])],
},
// 存档路径也一起记下来,确认这次确实走的是出厂基线而不是恢复存档
hadAutosave: Boolean(window.localStorage.getItem('dt-editor-project-v2')),
}
})

report.runtime = dump.runtime
report.hadAutosaveBeforeDump = dump.hadAutosave
const project = dump.project

if (dump.hadAutosave) {
throw new Error('采集到的是 localStorage 存档而不是出厂基线,请用全新 context 重跑')
}

writeFileSync(`${OUT}/demo-project.json`, `${JSON.stringify(project, null, 2)}\n`, 'utf8')
writeFileSync(`${OUT}/demo-project.compact.json`, JSON.stringify(project), 'utf8')
// 缩进版进仓库:122 KB 的单行 JSON 没法 code review,缩进后 diff 可读
writeFileSync(FIXTURE, `${JSON.stringify(project, null, 2)}\n`, 'utf8')

report.summary = {
schema: project.schema,
version: project.version,
name: project.name,
modelId: project.modelId,
meta: project.meta,
timeline: {
duration: project.timeline?.duration,
currentTime: project.timeline?.currentTime,
loop: project.timeline?.loop,
zoom: project.timeline?.zoom,
trackCount: project.timeline?.tracks?.length,
trackIds: project.timeline?.tracks?.map((t) => t.id),
trackTargets: project.timeline?.tracks?.map((t) => t.targetId),
keyframeTotal: project.timeline?.tracks?.reduce((s, t) => s + t.keyframes.length, 0),
},
blueprint: {
name: project.blueprint?.name,
viewport: project.blueprint?.viewport,
nodeCount: project.blueprint?.nodes?.length,
edgeCount: project.blueprint?.edges?.length,
nodes: project.blueprint?.nodes?.map((n) => ({ id: n.id, type: n.type, title: n.title, params: n.params })),
edges: project.blueprint?.edges,
},
camera: project.camera,
modelResource: project.modelResource,
model: project.model ? { objectKeys: Object.keys(project.model.objects ?? {}).length } : null,
environment: {
...project.environment,
objects: `<${Object.keys(project.environment?.objects ?? {}).length} 个对象,已折叠>`,
},
runtime: project.runtime,
publish: project.publish,
topLevelKeys: Object.keys(project),
}
report.failedRequests = failures
report.bytesCompact = Buffer.byteLength(JSON.stringify(project), 'utf8')
report.ok = failures.length === 0 && project.modelId === 'bridge-erector-vehicle'
} catch (error) {
report.error = error?.message || String(error)
report.failedRequests = failures
report.ok = false
} finally {
await browser.close()
}

writeFileSync(`${OUT}/dump-report.json`, `${JSON.stringify(report, null, 2)}\n`, 'utf8')
process.stdout.write(`报告已写入 ${OUT}/dump-report.json ok=${report.ok}\n`)
process.exit(report.ok ? 0 : 1)

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