diff --git a/.gitignore b/.gitignore index 937e22a..97d8c75 100644 --- a/.gitignore +++ b/.gitignore @@ -10,3 +10,7 @@ artifacts/screenshots/*.png # 内容制作用例的截图与生成的交付物(.ofd / 离线 HTML) artifacts/content-guide-lifecycle/ artifacts/content-training-studio/ +# 模型制作演示验收截图,以及 tools/dump-model-demo-baseline.mjs 的中间产物 +# (真正入库的基准物落在 unreal_tran_web/scripts/fixtures/,那份要提交) +artifacts/inapp-model-demo/ +artifacts/model-demo-baseline/ diff --git a/tools/dump-model-demo-baseline.mjs b/tools/dump-model-demo-baseline.mjs new file mode 100644 index 0000000..1d50641 --- /dev/null +++ b/tools/dump-model-demo-baseline.mjs @@ -0,0 +1,137 @@ +/** + * 采集原型 DEMO 的模型工程出厂基线,作为「正式环境要和 DEMO 一致」的唯一基准物。 + * + * 产物落到 `unreal_tran_web/scripts/fixtures/bridge-erector-demo-baseline.json`, + * 由 `unreal_tran_web/scripts/emit-model-bridge-erector-seed.mjs` 读取生成数据库种子。 + * + * 为什么必须从浏览器采集,不能从 profile 推导: + * 文档里 `model.objects`(187 个部件语义 + 114 条材质)与 + * `environment.objects`(70 个环境对象布局)是 `captureModelObjects()` / + * `captureOutdoorScene()` 从活的 three.js 场景里采下来的, + * `equipmentModelProfiles.ts` 只有机构轨道,推不出这两块。 + * 丢了它们,下游 `applyModelEditorOverrides` 就回放不出部件语义与 PBR 质感。 + * + * 关键点:必须用全新 browser context。 + * 原型启动流程是 loadModel -> restoreAutoSave()(读 dt-editor-project-v2), + * 有存档就恢复存档、没存档才走 createBaselineProject()。 + * 带着上一次的 localStorage 打开,采到的是那份存档而不是出厂基线。 + * 报告里的 `hadAutosaveBeforeDump` 必须是 false 才算有效采集。 + * + * 前置:`unreal_tran_web` 的 dev server 或 preview 在 6180 上跑着, + * 且 `public/legacy-model-editor/` 已由 stage-legacy-model-editor.mjs 生成。 + * + * 用法(在 ute2e 下): + * node tools/dump-model-demo-baseline.mjs + * node tools/dump-model-demo-baseline.mjs # 自定义地址用 TARGET 环境变量 + * + * 只覆盖模型制作,不涉及场景制作。 + */ +import { chromium } from '@playwright/test' +import { mkdirSync, writeFileSync } from 'node:fs' + +const URL = process.env.TARGET || 'http://127.0.0.1:6180/legacy-model-editor/editor.html' +const OUT = 'artifacts/model-demo-baseline' +/** 基准物落在 Web 项目的 fixtures 下,由种子生成器读取。 */ +const FIXTURE = '../unreal_tran_web/scripts/fixtures/bridge-erector-demo-baseline.json' +mkdirSync(OUT, { recursive: true }) + +const browser = await chromium.launch({ + args: ['--enable-unsafe-swiftshader', '--use-gl=angle', '--use-angle=swiftshader'], +}) +// 全新 context,天然没有 localStorage / IndexedDB 残留,拿到的是出厂基线工程 +const context = await browser.newContext({ viewport: { width: 1920, height: 1080 } }) +const page = await context.newPage() + +const failures = [] +page.on('requestfailed', (r) => failures.push(`${r.method()} ${r.url()} :: ${r.failure()?.errorText}`)) +page.on('response', (r) => { if (r.status() >= 400) failures.push(`HTTP ${r.status()} ${r.url()}`) }) + +const report = {} +try { + await page.goto(URL, { waitUntil: 'domcontentloaded', timeout: 60000 }) + await page.waitForSelector('.editor-shell', { timeout: 60000 }) + await page.waitForSelector('#loading-overlay.hidden', { timeout: 180000 }) + // 基准动作是在 loadModel 之后注入的,等一拍确保时间轴已就位 + await page.waitForTimeout(1500) + + const dump = await page.evaluate(() => { + const app = window.editorApp + if (!app) throw new Error('window.editorApp 不存在') + return { + project: app.serializeProject(), + runtime: { + activeDescriptorId: app.activeDescriptor?.id ?? null, + activeDescriptorName: app.activeDescriptor?.name ?? null, + timelineTrackCount: app.timeline?.tracks?.length ?? 0, + blueprintNodeCount: app.blueprint?.nodes?.length ?? 0, + blueprintEdgeCount: app.blueprint?.edges?.length ?? 0, + environmentMeta: { ...(app.outdoorSceneMeta ?? {}) }, + modelTargetKeys: [...(app.modelTargets?.keys?.() ?? [])], + }, + // 存档路径也一起记下来,确认这次确实走的是出厂基线而不是恢复存档 + hadAutosave: Boolean(window.localStorage.getItem('dt-editor-project-v2')), + } + }) + + report.runtime = dump.runtime + report.hadAutosaveBeforeDump = dump.hadAutosave + const project = dump.project + + if (dump.hadAutosave) { + throw new Error('采集到的是 localStorage 存档而不是出厂基线,请用全新 context 重跑') + } + + writeFileSync(`${OUT}/demo-project.json`, `${JSON.stringify(project, null, 2)}\n`, 'utf8') + writeFileSync(`${OUT}/demo-project.compact.json`, JSON.stringify(project), 'utf8') + // 缩进版进仓库:122 KB 的单行 JSON 没法 code review,缩进后 diff 可读 + writeFileSync(FIXTURE, `${JSON.stringify(project, null, 2)}\n`, 'utf8') + + report.summary = { + schema: project.schema, + version: project.version, + name: project.name, + modelId: project.modelId, + meta: project.meta, + timeline: { + duration: project.timeline?.duration, + currentTime: project.timeline?.currentTime, + loop: project.timeline?.loop, + zoom: project.timeline?.zoom, + trackCount: project.timeline?.tracks?.length, + trackIds: project.timeline?.tracks?.map((t) => t.id), + trackTargets: project.timeline?.tracks?.map((t) => t.targetId), + keyframeTotal: project.timeline?.tracks?.reduce((s, t) => s + t.keyframes.length, 0), + }, + blueprint: { + name: project.blueprint?.name, + viewport: project.blueprint?.viewport, + nodeCount: project.blueprint?.nodes?.length, + edgeCount: project.blueprint?.edges?.length, + nodes: project.blueprint?.nodes?.map((n) => ({ id: n.id, type: n.type, title: n.title, params: n.params })), + edges: project.blueprint?.edges, + }, + camera: project.camera, + modelResource: project.modelResource, + model: project.model ? { objectKeys: Object.keys(project.model.objects ?? {}).length } : null, + environment: { + ...project.environment, + objects: `<${Object.keys(project.environment?.objects ?? {}).length} 个对象,已折叠>`, + }, + runtime: project.runtime, + publish: project.publish, + topLevelKeys: Object.keys(project), + } + report.failedRequests = failures + report.bytesCompact = Buffer.byteLength(JSON.stringify(project), 'utf8') + report.ok = failures.length === 0 && project.modelId === 'bridge-erector-vehicle' +} catch (error) { + report.error = error?.message || String(error) + report.failedRequests = failures + report.ok = false +} finally { + await browser.close() +} + +writeFileSync(`${OUT}/dump-report.json`, `${JSON.stringify(report, null, 2)}\n`, 'utf8') +process.stdout.write(`报告已写入 ${OUT}/dump-report.json ok=${report.ok}\n`) +process.exit(report.ok ? 0 : 1)