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- /**
- * 采集原型 DEMO 的模型工程出厂基线,作为「正式环境要和 DEMO 一致」的唯一基准物。
- *
- * 产物落到 `unreal_tran_web/scripts/fixtures/bridge-erector-demo-baseline.json`,
- * 由 `unreal_tran_web/scripts/emit-model-bridge-erector-seed.mjs` 读取生成数据库种子。
- *
- * 为什么必须从浏览器采集,不能从 profile 推导:
- * 文档里 `model.objects`(187 个部件语义 + 114 条材质)与
- * `environment.objects`(70 个环境对象布局)是 `captureModelObjects()` /
- * `captureOutdoorScene()` 从活的 three.js 场景里采下来的,
- * `equipmentModelProfiles.ts` 只有机构轨道,推不出这两块。
- * 丢了它们,下游 `applyModelEditorOverrides` 就回放不出部件语义与 PBR 质感。
- *
- * 关键点:必须用全新 browser context。
- * 原型启动流程是 loadModel -> restoreAutoSave()(读 dt-editor-project-v2),
- * 有存档就恢复存档、没存档才走 createBaselineProject()。
- * 带着上一次的 localStorage 打开,采到的是那份存档而不是出厂基线。
- * 报告里的 `hadAutosaveBeforeDump` 必须是 false 才算有效采集。
- *
- * 前置:`unreal_tran_web` 的 dev server 或 preview 在 6180 上跑着,
- * 且 `public/legacy-model-editor/` 已由 stage-legacy-model-editor.mjs 生成。
- *
- * 用法(在 ute2e 下):
- * node tools/dump-model-demo-baseline.mjs
- * node tools/dump-model-demo-baseline.mjs # 自定义地址用 TARGET 环境变量
- *
- * 只覆盖模型制作,不涉及场景制作。
- */
- import { chromium } from '@playwright/test'
- import { mkdirSync, writeFileSync } from 'node:fs'
-
- const URL = process.env.TARGET || 'http://127.0.0.1:6180/legacy-model-editor/editor.html'
- const OUT = 'artifacts/model-demo-baseline'
- /** 基准物落在 Web 项目的 fixtures 下,由种子生成器读取。 */
- const FIXTURE = '../unreal_tran_web/scripts/fixtures/bridge-erector-demo-baseline.json'
- mkdirSync(OUT, { recursive: true })
-
- const browser = await chromium.launch({
- args: ['--enable-unsafe-swiftshader', '--use-gl=angle', '--use-angle=swiftshader'],
- })
- // 全新 context,天然没有 localStorage / IndexedDB 残留,拿到的是出厂基线工程
- const context = await browser.newContext({ viewport: { width: 1920, height: 1080 } })
- const page = await context.newPage()
-
- const failures = []
- page.on('requestfailed', (r) => failures.push(`${r.method()} ${r.url()} :: ${r.failure()?.errorText}`))
- page.on('response', (r) => { if (r.status() >= 400) failures.push(`HTTP ${r.status()} ${r.url()}`) })
-
- const report = {}
- try {
- await page.goto(URL, { waitUntil: 'domcontentloaded', timeout: 60000 })
- await page.waitForSelector('.editor-shell', { timeout: 60000 })
- await page.waitForSelector('#loading-overlay.hidden', { timeout: 180000 })
- // 基准动作是在 loadModel 之后注入的,等一拍确保时间轴已就位
- await page.waitForTimeout(1500)
-
- const dump = await page.evaluate(() => {
- const app = window.editorApp
- if (!app) throw new Error('window.editorApp 不存在')
- return {
- project: app.serializeProject(),
- runtime: {
- activeDescriptorId: app.activeDescriptor?.id ?? null,
- activeDescriptorName: app.activeDescriptor?.name ?? null,
- timelineTrackCount: app.timeline?.tracks?.length ?? 0,
- blueprintNodeCount: app.blueprint?.nodes?.length ?? 0,
- blueprintEdgeCount: app.blueprint?.edges?.length ?? 0,
- environmentMeta: { ...(app.outdoorSceneMeta ?? {}) },
- modelTargetKeys: [...(app.modelTargets?.keys?.() ?? [])],
- },
- // 存档路径也一起记下来,确认这次确实走的是出厂基线而不是恢复存档
- hadAutosave: Boolean(window.localStorage.getItem('dt-editor-project-v2')),
- }
- })
-
- report.runtime = dump.runtime
- report.hadAutosaveBeforeDump = dump.hadAutosave
- const project = dump.project
-
- if (dump.hadAutosave) {
- throw new Error('采集到的是 localStorage 存档而不是出厂基线,请用全新 context 重跑')
- }
-
- writeFileSync(`${OUT}/demo-project.json`, `${JSON.stringify(project, null, 2)}\n`, 'utf8')
- writeFileSync(`${OUT}/demo-project.compact.json`, JSON.stringify(project), 'utf8')
- // 缩进版进仓库:122 KB 的单行 JSON 没法 code review,缩进后 diff 可读
- writeFileSync(FIXTURE, `${JSON.stringify(project, null, 2)}\n`, 'utf8')
-
- report.summary = {
- schema: project.schema,
- version: project.version,
- name: project.name,
- modelId: project.modelId,
- meta: project.meta,
- timeline: {
- duration: project.timeline?.duration,
- currentTime: project.timeline?.currentTime,
- loop: project.timeline?.loop,
- zoom: project.timeline?.zoom,
- trackCount: project.timeline?.tracks?.length,
- trackIds: project.timeline?.tracks?.map((t) => t.id),
- trackTargets: project.timeline?.tracks?.map((t) => t.targetId),
- keyframeTotal: project.timeline?.tracks?.reduce((s, t) => s + t.keyframes.length, 0),
- },
- blueprint: {
- name: project.blueprint?.name,
- viewport: project.blueprint?.viewport,
- nodeCount: project.blueprint?.nodes?.length,
- edgeCount: project.blueprint?.edges?.length,
- nodes: project.blueprint?.nodes?.map((n) => ({ id: n.id, type: n.type, title: n.title, params: n.params })),
- edges: project.blueprint?.edges,
- },
- camera: project.camera,
- modelResource: project.modelResource,
- model: project.model ? { objectKeys: Object.keys(project.model.objects ?? {}).length } : null,
- environment: {
- ...project.environment,
- objects: `<${Object.keys(project.environment?.objects ?? {}).length} 个对象,已折叠>`,
- },
- runtime: project.runtime,
- publish: project.publish,
- topLevelKeys: Object.keys(project),
- }
- report.failedRequests = failures
- report.bytesCompact = Buffer.byteLength(JSON.stringify(project), 'utf8')
- report.ok = failures.length === 0 && project.modelId === 'bridge-erector-vehicle'
- } catch (error) {
- report.error = error?.message || String(error)
- report.failedRequests = failures
- report.ok = false
- } finally {
- await browser.close()
- }
-
- writeFileSync(`${OUT}/dump-report.json`, `${JSON.stringify(report, null, 2)}\n`, 'utf8')
- process.stdout.write(`报告已写入 ${OUT}/dump-report.json ok=${report.ok}\n`)
- process.exit(report.ok ? 0 : 1)
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