/** * 采集原型 DEMO 的模型工程出厂基线,作为「正式环境要和 DEMO 一致」的唯一基准物。 * * 产物落到 `unreal_tran_web/scripts/fixtures/bridge-erector-demo-baseline.json`, * 由 `unreal_tran_web/scripts/emit-model-bridge-erector-seed.mjs` 读取生成数据库种子。 * * 为什么必须从浏览器采集,不能从 profile 推导: * 文档里 `model.objects`(187 个部件语义 + 114 条材质)与 * `environment.objects`(70 个环境对象布局)是 `captureModelObjects()` / * `captureOutdoorScene()` 从活的 three.js 场景里采下来的, * `equipmentModelProfiles.ts` 只有机构轨道,推不出这两块。 * 丢了它们,下游 `applyModelEditorOverrides` 就回放不出部件语义与 PBR 质感。 * * 关键点:必须用全新 browser context。 * 原型启动流程是 loadModel -> restoreAutoSave()(读 dt-editor-project-v2), * 有存档就恢复存档、没存档才走 createBaselineProject()。 * 带着上一次的 localStorage 打开,采到的是那份存档而不是出厂基线。 * 报告里的 `hadAutosaveBeforeDump` 必须是 false 才算有效采集。 * * 前置:`unreal_tran_web` 的 dev server 或 preview 在 6180 上跑着, * 且 `public/legacy-model-editor/` 已由 stage-legacy-model-editor.mjs 生成。 * * 用法(在 ute2e 下): * node tools/dump-model-demo-baseline.mjs * node tools/dump-model-demo-baseline.mjs # 自定义地址用 TARGET 环境变量 * * 只覆盖模型制作,不涉及场景制作。 */ import { chromium } from '@playwright/test' import { mkdirSync, writeFileSync } from 'node:fs' const URL = process.env.TARGET || 'http://127.0.0.1:6180/legacy-model-editor/editor.html' const OUT = 'artifacts/model-demo-baseline' /** 基准物落在 Web 项目的 fixtures 下,由种子生成器读取。 */ const FIXTURE = '../unreal_tran_web/scripts/fixtures/bridge-erector-demo-baseline.json' mkdirSync(OUT, { recursive: true }) const browser = await chromium.launch({ args: ['--enable-unsafe-swiftshader', '--use-gl=angle', '--use-angle=swiftshader'], }) // 全新 context,天然没有 localStorage / IndexedDB 残留,拿到的是出厂基线工程 const context = await browser.newContext({ viewport: { width: 1920, height: 1080 } }) const page = await context.newPage() const failures = [] page.on('requestfailed', (r) => failures.push(`${r.method()} ${r.url()} :: ${r.failure()?.errorText}`)) page.on('response', (r) => { if (r.status() >= 400) failures.push(`HTTP ${r.status()} ${r.url()}`) }) const report = {} try { await page.goto(URL, { waitUntil: 'domcontentloaded', timeout: 60000 }) await page.waitForSelector('.editor-shell', { timeout: 60000 }) await page.waitForSelector('#loading-overlay.hidden', { timeout: 180000 }) // 基准动作是在 loadModel 之后注入的,等一拍确保时间轴已就位 await page.waitForTimeout(1500) const dump = await page.evaluate(() => { const app = window.editorApp if (!app) throw new Error('window.editorApp 不存在') return { project: app.serializeProject(), runtime: { activeDescriptorId: app.activeDescriptor?.id ?? null, activeDescriptorName: app.activeDescriptor?.name ?? null, timelineTrackCount: app.timeline?.tracks?.length ?? 0, blueprintNodeCount: app.blueprint?.nodes?.length ?? 0, blueprintEdgeCount: app.blueprint?.edges?.length ?? 0, environmentMeta: { ...(app.outdoorSceneMeta ?? {}) }, modelTargetKeys: [...(app.modelTargets?.keys?.() ?? [])], }, // 存档路径也一起记下来,确认这次确实走的是出厂基线而不是恢复存档 hadAutosave: Boolean(window.localStorage.getItem('dt-editor-project-v2')), } }) report.runtime = dump.runtime report.hadAutosaveBeforeDump = dump.hadAutosave const project = dump.project if (dump.hadAutosave) { throw new Error('采集到的是 localStorage 存档而不是出厂基线,请用全新 context 重跑') } writeFileSync(`${OUT}/demo-project.json`, `${JSON.stringify(project, null, 2)}\n`, 'utf8') writeFileSync(`${OUT}/demo-project.compact.json`, JSON.stringify(project), 'utf8') // 缩进版进仓库:122 KB 的单行 JSON 没法 code review,缩进后 diff 可读 writeFileSync(FIXTURE, `${JSON.stringify(project, null, 2)}\n`, 'utf8') report.summary = { schema: project.schema, version: project.version, name: project.name, modelId: project.modelId, meta: project.meta, timeline: { duration: project.timeline?.duration, currentTime: project.timeline?.currentTime, loop: project.timeline?.loop, zoom: project.timeline?.zoom, trackCount: project.timeline?.tracks?.length, trackIds: project.timeline?.tracks?.map((t) => t.id), trackTargets: project.timeline?.tracks?.map((t) => t.targetId), keyframeTotal: project.timeline?.tracks?.reduce((s, t) => s + t.keyframes.length, 0), }, blueprint: { name: project.blueprint?.name, viewport: project.blueprint?.viewport, nodeCount: project.blueprint?.nodes?.length, edgeCount: project.blueprint?.edges?.length, nodes: project.blueprint?.nodes?.map((n) => ({ id: n.id, type: n.type, title: n.title, params: n.params })), edges: project.blueprint?.edges, }, camera: project.camera, modelResource: project.modelResource, model: project.model ? { objectKeys: Object.keys(project.model.objects ?? {}).length } : null, environment: { ...project.environment, objects: `<${Object.keys(project.environment?.objects ?? {}).length} 个对象,已折叠>`, }, runtime: project.runtime, publish: project.publish, topLevelKeys: Object.keys(project), } report.failedRequests = failures report.bytesCompact = Buffer.byteLength(JSON.stringify(project), 'utf8') report.ok = failures.length === 0 && project.modelId === 'bridge-erector-vehicle' } catch (error) { report.error = error?.message || String(error) report.failedRequests = failures report.ok = false } finally { await browser.close() } writeFileSync(`${OUT}/dump-report.json`, `${JSON.stringify(report, null, 2)}\n`, 'utf8') process.stdout.write(`报告已写入 ${OUT}/dump-report.json ok=${report.ok}\n`) process.exit(report.ok ? 0 : 1)